Professor Colin Milburn takes readers in his new book on a video game-inspired journey through a world that is part science, part science fiction and mostly the place where the two converge.
How Gaming Affects Science
Jeffrey Day/91心頭 Davis video
(1 min 18 sec)
In Mondo Nano: Fun and Games in the World of Digital Matter (Duke University Press, $28.95 paperback, $23.93 Kindle, $99.93 cloth, 424 pages), Milburn, who holds the , opens with the worlds smallest stop-motion film, .
Much of the book is connected to nanotechnology the study and application of extremely small things. But theres also a lot of mondo slang for extreme, big and striking, with connotations of being cool.
Nanotechnology, comic books and avatars
Among the topics the Milburn explores are:
- Nanosoccer played on a field the size of a grain of rice
- Developments in nanotechnology that promise to give anyone Spider-Mans climbing ability
- Comic books and video games that have inspired military applications of nanotechnology
- Nanoputians tiny molecular toys produced by scientific whimsy but representing serious chemistry
- Shakespeare as a philosopher of the molecular sciences and
- His own experiences as a winged avatar in the Second Life virtual world.
How gaming and science interact
Milburn sees the book as a frolic though the high-tech world while seriously examining how games and science interact.
I wanted the book to have a multitude of examples to show how much fun and games affect the way science is done, says Milburn, a professor of as well as , and. It looks at developments in both popular culture and experimental research to see how game technologies are changing our high-tech society.
He is associated with the , where a number of 91心頭 Davis faculty members create video and gaming-connected projects.
Fun in lab and living room
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The fun and games approach can often produce the best results.
Some of the most important scientific breakthroughs come from loosening up and playing with ideas, Milburn says. I think we need to take fun seriously and not discredit what makes games enjoyable. Playing games in the lab or in the living room can trigger innovation. I see this as exactly the kind of thing that brings forth the greatest breakthroughs.
For example, gamers have made significant contributions serving as citizen scientists in projects like , an online game about protein folding, a technique that has disease-treatment applications.
Milburn himself had to become a dedicated gamer to write the book.
Video games today are so sophisticated and smart, Milburn says. I had to immerse myself to understand how they were growing and transforming.